Answer by henry96
There may be some setting somewhere in your script. It can be on the update function or OnGUI (). So reread all the code again to find the issue. Also, you can set the timescale = 1 at the beginning....
View ArticleAnswer by timsk
Well, after a lengthy discussion we discovered you can set the Time.timescale permanently for the project using: Edit -> Project Settings -> Time. The hotkey pixie may have paid a visit. Let us...
View ArticleAnswer by Binxalot
Thank god for this post, I had the same thing just happen to me, spent 20 minutes browsing all of the recent changes I made to my code, gave up in frustration and then decided to check answers to see...
View ArticleAnswer by Hotsaucehater
Make sure you don't have the "Error Pause" option selected in the console.
View ArticleAnswer by Yuanfeng
Maybe you do as timsk suggested another thing you can do is: Create a new script, call it timetest. in this script add the following: function Awake() { print("time is:"+timeScale); } function Start()...
View ArticleAnswer by Varaughe
The idea is like that, normally timeScale defaults to 1 in "Edit->Project Settings->Time", but if in your code at some moment you change timeScale to 0(e.g. when you emulate game pause) then that...
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