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Channel: Answers for "Time.timescale set to 0 whenever i start"
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Answer by henry96

There may be some setting somewhere in your script. It can be on the update function or OnGUI (). So reread all the code again to find the issue. Also, you can set the timescale = 1 at the beginning....

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Answer by timsk

Well, after a lengthy discussion we discovered you can set the Time.timescale permanently for the project using: Edit -> Project Settings -> Time. The hotkey pixie may have paid a visit. Let us...

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Answer by devast3d

Check **Edit -> Project Settings -> Tim**e pane

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Answer by Binxalot

Thank god for this post, I had the same thing just happen to me, spent 20 minutes browsing all of the recent changes I made to my code, gave up in frustration and then decided to check answers to see...

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Answer by Hotsaucehater

Make sure you don't have the "Error Pause" option selected in the console.

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Answer by Yuanfeng

Maybe you do as timsk suggested another thing you can do is: Create a new script, call it timetest. in this script add the following: function Awake() { print("time is:"+timeScale); } function Start()...

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Answer by Varaughe

The idea is like that, normally timeScale defaults to 1 in "Edit->Project Settings->Time", but if in your code at some moment you change timeScale to 0(e.g. when you emulate game pause) then that...

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